A practical guide to shipping your first product fast, without cutting corners on the things that matter.
Hey, my name is Anthony. I started Product In Your Pocket to help people build software that works. I hope you enjoy this read. Reach out to me on LinkedIn or contact us if you have any questions.
The longer your idea lives only in your head, the more assumptions you're making. Every day without user feedback is a day you might be building the wrong thing.
Two weeks is enough time to validate an idea. Not to build a perfect product. To build enough of a product to learn whether you're on the right track.
The hardest part of an MVP isn't the building. It's the scoping. Here's how I think about it:
Here's how I structure a two-week MVP sprint:
Week 1: Foundation
Week 2: Polish & Ship
I reach for the same stack on every MVP:
This isn't about being trendy. It's about minimising the time between "I have an idea" and "people are using it."
If it doesn't help a user accomplish the core task, it doesn't go in the MVP.
Every feature you add extends the timeline and delays learning. Be ruthless about scope. You can always add more later, but you can't get back the weeks you spent building features nobody wanted.
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A team of product engineers based in Queenstown, NZ. We work with you to understand the problem first, then build the right thing — not just the possible thing.
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